Skip to content
SHWRK
LinkStreakbuilding in publiccreators

Building LinkStreak, a gamified take on link-in-bio

Every link-in-bio tool looked the same to me, a prettier list of links. So I built LinkStreak around streaks, points, and rewards to turn followers into regulars.


I kept looking at the link-in-bio space and feeling the same thing: these are all the same product. A page, a stack of links, a few themes, maybe some basic analytics. Whoever you picked, you got a slightly nicer list. Nobody seemed to be asking a more interesting question, so I decided to build the answer. That product is LinkStreak.

The problem with a prettier list

A link-in-bio page is the single most valuable piece of real estate a creator owns. It is where their entire audience funnels through. And almost every tool treats it as a static directory. A fan taps it once, taps a link, and leaves. There is no reason to ever come back to the page itself, and so the page does nothing to build the relationship. It is a turnstile, not a destination.

The incumbents compete on surface: more themes, more fonts, a marginally better editor. That is a race to look nicer while doing the same job. I did not want to enter that race. I wanted to change what the page is for.

Why gamification

The mechanics that keep people opening an app every single day are not a mystery. Streaks, points, and rewards have been running the most engaging products on your phone for years. A streak turns a one-time visit into a daily habit. Points turn attention into something you can measure and reward. Tiers give your most loyal people a status worth keeping.

None of that existed in link-in-bio. So that is what LinkStreak is. Instead of a static list, a fan who shows up earns points, builds a streak for coming back, and unlocks rewards the creator sets: a discount code at a seven-day streak, early access to a drop, a shoutout. The page stops being a turnstile and becomes a reason to return.

What this changes for the creator

The shift is from reach to retention. Renting attention gets you a spike; owning it gives you a loop. With LinkStreak a creator is building that loop: fans come back, engagement compounds, and the people who care most are visible and rewardable. Payments, tiers, and rewards live in one place, so the loyalty layer that big platforms keep for themselves now belongs to the creator.

Betting on a real difference

The easy version of this product would have been another themeable link page. In a crowded market, easy is exactly the wrong move, because a clone competes on nothing. The whole reason to build was to do something the others were not. Gamification is that something. It is a real, defensible difference in what the product does, not just how it looks.

If you run an audience and you are tired of a link page that does nothing after the first tap, that is precisely the itch I built LinkStreak to scratch.

// newsletter

Liked this? Get the next one.

New products, what worked, what broke, and the SEO and indie-hacking lessons behind them. Occasional, no spam, unsubscribe any time.

More on what I am building over on the hub.